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OpenAI Solved NPC aI Driving in Video Games Half a Years Ago And Open-sourced It

My understanding is that CDPR got 7 million from EU/Poland gov to establish next-gen AI in video games, specifically CyberPunk 2077 …

It likewise appears the NPC driving AI in CyberPunk is significantly doing not have to the point of nonexistence, certainly NPC cars and trucks are basically on a static direct ‘rails’ system … which in terms of “AI” lags even that of GTAIII from years ago …

But Elon Musk (CEO of Telsa) has actually a not-for-profit called OpenAI structure that launched the qualified neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) nearly half a years back … So whats CDPR’s excuse after getting 7 million dollars to work on AI, it couldn’t even execute a standard driving cars and truck AI that had remained in GTA video games for three years much less surpass it with work that had currently been open sourced half a decade earlier ?!
Click to broaden …

That’s an AI that develops a driving design for the gamers car, not the GTA V npc’s, which I ensure you also make use of ordinary pathfinding to run. Cars in this world objects, they are loaded and unloaded dynamically to create the illusion that the world is occupied. Where GTA V differs is that there are various conditions these cars can be produced in leading to intriguing interactions when they are let loose, like car accidents, police officer goes after, ect.

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